Prerequisite: You must be proficient and wielding a weapon with the two handed and reach properties. Requires Strength Score of 14 or Higher.
You gain the ability to take a giant leap in the air and descend on your enemies. You don't take Fall Damage while you are conscious.
If you have not taken any movement on your turn, as an action you can instantly jump up to 60 feet into the Air. You can land anywhere up to your movement speed and gain the following benefits:
- You can make one melee attack on a single target, within 5ft of your landing point. Upon hit, +1 Damage for every 10ft you descend on the target.
- You have advantage on this attack roll if your enemy is on the ground and large or bigger.
- You do not provoke opportunity attacks while taking this action and avoid all terrain between you and your landing point.
In order to complete this action:
- You must be able to jump unimpeded at least 10ft vertically
- You must be proficient and wielding a weapon with the two handed and reach properties.
If you are hit while suspended in mid air, roll a Dexterity or Strength saving throw. If passed you land at your intended target, if failed you immediately drop to your point of origin.
Comments