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Prerequisite: Requires an Intelligence score of 10 or higher
 
  • Ability checks made with Intelligence or tool proficiencies to interact with or fabricate technologies, such as potions, vehicles, machinery, etc, have a critical fail state on a roll of 2 or lower.
  • When you critically fail at making technology, typically bad things. Your DM determines how the device malfunctions. Usually, violent explosions are normal for such an instance, and the scale of the malfunction depends on the scale, complexity, and difficulty of the technology.
Gremlin Artificer Image

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