You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase your Strength And Wisdom score by 1 , to a maximum of 23.
- You gain the ability to cast bless upon every ally within 30ft through your mark once per day
- When you use your mark gain temporary 2 x temporary hit points per ally blessed
You also develop a random flaw from the Aberrant Dragonmark Flaws table.
Aberrant Dragonmark Flaws
| d8 | Flaw |
|---|---|
| 1 | Your mark is a source of constant physical pain. |
| 2 | Your mark shouts incoherently at you |
| 3 | When you’re stressed, the mark hisses audibly. |
| 4 | You fear insects . |
| 5 | Your mark can change your memory. |
| 6 | You have a mood swing any time you use your mark. |
| 7 | You can't be woken from slumber. |
| 8 | You have horrific nightmares after you use your mark. |
OPTION: GREATER ABERRANT POWERS
At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.