You have emerged victorious from a perilous wager with the embodiment of death itself. As a result, you have been cursed with the the Avatar of the Grim Reaper feature, bound to the forces of death and forever marked by your victory. This feat grants you the following benefits:
Death's Gambit: at the end of every short or long rest, your connection instantly teleports you to a location where death has recently occurred or is about to occur. The exact nature of these locations is unknown. The DM determines where you appear. after you have collected the soul of the departed in the area, you return to your original location.
Soul Collector: You gain the ability to collect souls. When a creature dies within 30 feet of you, you can use your reaction to capture its soul. The soul is stored within you and can be used for specific purposes determined by the DM. The number of souls you can store is equal to your proficiency bonus.
Undying Existence: Your victory in the bet with death grants you an extraordinary resilience. You become immune to death from natural causes, aging, and most diseases. However, you can still be killed through extreme circumstances, such as disintegration, X-level attacks, or other means determined by the DM. In such cases, death is not permanent, and you will eventually return to life after a set period of time determined by the DM. The exact consequences of your death and the conditions for your return are mysterious and left to the DM's discretion.
Fateful Insight: Your connection to the realm of death grants you glimpses of fate and the ability to cheat death. You gain advantage on saving throws against effects that would incapacitate or kill you outright. Additionally, once per long rest, you can reroll a saving throw against an effect that would cause your death, taking the second result.
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