Upon entering a critical state you may latch onto another object or creature within 10ft of yourself. You must make a strength or dexterity check you are given three chances to succeed. upon latching on or failing to latch you will begin a death count. Once your turn come around again or your health reaches zero a large blast will originate from where you are standing dealing damage to yourself and all those within the radius. The farther you are from the blast the less damage you will take. the center of the blast will start at 10 multiplied by your strength stat. this blast is able to be fatal to all creatures within range however will not kill the user and will leave them at 1 hp no matter the health they were already at.
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