When a creature casts a spell, you can use your reaction to make a melee or ranged weapon attack against that creature (if you’re in distance to hit them)
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
When you hit a spellcaster, the next spell is weakened until your next turn as long as its 4th level or lower, if it’s an attack roll spell, it has disadvantage, if it’s a saving throw spell the targeted creature has advantage on the save. And any other type of spell the spellcaster a d6 if it’s a 1-3 the spell falls and doesn’t take effect.
If you fail an Intelligence, Wisdom, or a Charisma Saving Throw, you can cause yourself to succeed instead. Once you use this benefit, you can’t use it again until you finish a Long Rest.
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