You were infected with vampirism, but it didn’t fully take hold, leaving you with some of the advantages and drawbacks of a vampire.
- Your creature type becomes Undead.
- When you would take necrotic damage, you instead are healed for the amount of damage you would take before any damage reduction.
- You are vulnerable to Radiant damage, and if you are targeted by a spell or magical effect that restores hit points, you instead take damage equal to the amount of hit points it would restore.
- You gain 180 feet of Darkvision.
- You gain a climbing speed equal to your walking speed, and can move upside down and across difficult surfaces.
- You gain one of the Vampire Weaknesses of your choice found on page 298 of the Monster Manual
If you consume the blood of a living humanoid, you must make a DC 15 Wisdom saving throw. On a failed save, you become a Vampire Spawn controlled by the DM.
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