Upon finishing a long rest you can expend hit die of which the max total would equal at least 40 hitpoints to bud a Gloopling from your body. After creating a Gloopling you cannot do so again for 7 days and the hit die expended are regained 1 per long rest.
Knowledge of the Glopfather. The gloopling has 2 Proficiencies from its progenitor that are chosen at birth when it is made so they can serve a specific role in the family. They also are granted 2 languages aswell.
A gloopling can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or any other activity a humaniod could. A gloopling must train to gain a new proficiency or skill as a character would.
Sired by the Glopfather: The gloopling can never go against the will of their progenitor and if they try to they take 3d10 psychic damage and are paralyzed for 8 hrs. The gloopling can act in a way that it believes doesn't go against the Glopfather. After reaching adulthood and becoming a fully fledged plasmoid, they take half damage, are no longer paralyzed and can only be affected once every 24 hrs. If at any point the Glopfather dies, any creatures under this effect are released from it.
At LVL 20: you can bud 2 Gloopling per long rest by expendig an additional 20 hitpoints worth of hit die. You regain 2 hit die per long rest instead of 1.
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