
Prerequisite: Strength 16 or higher
You’ve developed the skills necessary to hold your own in close-quarters combat and forced movement such as grappling. You gain the following benefits:
- You have advantage on (STR) Athletics checks.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
- Increase your Strength or Dexterity by 1.
- You can use an unarmed strike as a bonus action against creatures you've grappled or pinned (restrained).
- Unarmed strikes against creatures you've grappled or pinned (restrained) use 1d6 + your strength modifier.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
6/30/2023 5:01:57 PM
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2
|
1
|
5e
|
Coming Soon
|

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