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You draw on the inner hunger of... you.  Perhaps for the first time you feel your own power, there is no wondering, or thoughts about it.  This is you, I know.  The power draws on the desire to know, the desire to be yourself.

As a bonus action you gain the following benefits until the end of your next turn:

- Your speed is doubled when using the Bloodhunters Hybrid Transformation Feature

- You gain +20 to Insight checks when in combat and can make a free action to determine a weakness of an enemy (DM Discretion)

- You gain access to one additional usage of your Blood Maledict Bloodhunter ability

- You learn a new Blood Curse "Passage of Promise"

As a bonus action, you can choose up to three creatures that you can see within 60 feet of you. The target(s) must succeed on a Intelligence saving throw or be cursed until the end of your next turn.

Whenever a cursed creature makes an attack roll or a saving throw, that creature must subtract a number equal to double your Intelligence modifer from the attack roll or saving throw.

Amplify. This curse lasts up to 1 minute. At the end of each of its turns, a cursed creature can make a Intelligence saving throw. On a success, this curse on that creature ends. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

- You gain one level of exhaustion

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Once you use this feature, you cannot use it again until the next Dawn

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