You have sharpened your conversational skills, the better to deceive others and gain the upper hand in any situation. In doing so you gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain expertise in the Deception skill.
- Your witty repartee has given you the ability to gain the upper hand against your opponents in combat; As a bonus action you may attempt to deceive one creature you can see within 30 feet of you, that can at least hear you. Make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target, and your attack rolls against it have advantage; both benefits last until the start of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you again in this way for 1 hour.
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