Luck can be expended to grant an additional roll of a d10 to add to original roll.
If a 7 is rolled, gain advantage as well as the enemy gaining disadvantage if Benedict is targeted.
Three consecutive 7’s grant a luck point.
If a 1 is rolled, either the full critical miss can occur or a luck point can be used to make the roll a 2 to avoid disaster.
Losing or using all luck points mean a disaster is coming. Disasters are decided by the DM, as well as their results.
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