As a action you can spend 10 min to attempt to rapidly craft a Custom magic item (At DM's discretion) which difficulty scales with the rarity of the item. Roll a d100, add your PB if you use tools you're proficient with and if the number is equal to or higher than the number listed below for rarity, you succeed on crafting the item, you spend the time and gold listed to do so and you can't use this feat again for the listed amount of days. If you fail you can't use this feat until you fiinish a long rest. If you roll a natural 1 you take 4d10 psychic damage, spend the time and 1/10 GP listed and are incapacitated until you finish a long rest. If you roll a natural 100 you only spend half the GP cost, the item becomes sentient or reusable if it's a consumable (EX: Spell scrolls become wands). * DM can alter time and cost to be shorter, longer and/or cost less, more and/or the use of materials * * You can't apply Magic Item Adept * At Lvl 15: You can also add your INT Mod to the roll. At Lvl 17: You can make attempts = to PB until you succeed. At Lvl 20: Half the GP cost.
Common: Roll ≥ 55 - 30 mins - 1 day - 25 GP
Uncommon: Roll ≥ 65 - 1 hr - 2 days - 100 GP
Rare: Roll ≥ 80 - 1 hr/30min - 3 days - 1,000 GP
Very Rare: Roll ≥ 90 - 2 hr - 5 days - 10,000 GP
Legendary: Roll ≥ 97 - 4 hr - 7 days - 50,000 GP
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