The world has gone to hell. The dead walk the earth, and the living are few and far between. Navigating this new world, you've discovered tips and tricks to aid, heal, and stabilize any manner of injuries and sicknesses. From foraging medicinal herbs, to binding scrapes and cuts, you've picked up on a little bit of everything.
With this feat, you gain proficiency in the following skills:
- Medicine
- Nature
You also gain the ability to cast a first level Cure Wounds at will, without expending a spell slot.
-
View User Profile
-
Send Message
Posted Nov 24, 2024Cure Wounds at will, without spending a slot... That's it? No rest limitations?