You can use an action to polymorph into a bat, wolf, mist, or back into your normal form.
While in bat form, you gain the following features:
- Your walking speed is 5 feet, and you have a flying speed of 30 feet.
- While in bat form you deal 1 piercing damage
- If you have sunlight hypersensitivity, it is reduced to sunlight sensitivity: while in sunlight, you have disadvantage on attack rolls and ability checks, but take no damage from direct contact with sunlight.
- While in bat form, you can’t speak. Any object you are holding or armor you are wearing merges into your bat form or immediately drops to the ground. The GM may decide if they feel the object cannot merge.
- If you become unconscious in bat form, you revert back to your vampiric form.
Additionally, you can use an action to turn into a wolf. Whilst in wolf form, you gain the following features:
- Your movement speed changes to 40 feet.
- While in wolf form you deal 2d4+2 piercing damage.
- If you have sunlight hypersensitivity, it is reduced to sunlight sensitivity: while in sunlight, you have disadvantage on attack rolls and ability checks, but take no damage from direct contact with sunlight.
- While in wolf form, you can’t speak. Any object you are holding or armor you are wearing merges into your wolf form or immediately drops to the ground. The GM may decide if they feel the object cannot merge.
- If you become unconscious in wolf form, you revert back to your vampiric form.
Additionally, you can use an action to turn into mist. Whilst in mist form, you gain the following features:
- While in mist form you may cast the spell fog cloud once without expending a spell slot and without using verbal, somatic, or material components. You regain the ability to cast this spell when you finish a long rest.
- You cannot take any actions, speak, or manipulate objects.
- You are weightless, have a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there.
- In addition, if air can fit through a space, then you can as well. You cannot pass through liquid, and this does not give you the ability to cross running water.
- You have advantage on Strength, Dexterity, and Constitution saving throws, and are immune to all non magical damage, except any damage you take from sunlight.
- Any object you are holding or armor you are wearing merges into your mist form or immediately drops to the ground. The GM may decide if they feel the object cannot merge.
- If you become unconscious in mist form, you revert back to your vampiric form.
Previous Versions
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2/1/2023 3:38:40 AM
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3
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1.0b
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2/2/2023 1:33:31 AM
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2/2/2023 1:38:07 AM
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2/3/2023 3:22:33 PM
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2/7/2023 1:17:09 AM
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1.0
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2/7/2023 1:21:27 AM
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12
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7/4/2023 6:22:16 PM
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88
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