Prerequisite: Must be a ranger or druid
- Whenever you cast a spell that deals elemental damage, the caster can make a wisdom (nature) check, with a DC = 8 + twice the spell's level. On a successful check, you can add 1d4 extra damage of that spell's damage, this is increased to 1d6 at level 5, 1d8 at level 9, 1d10 at level 12, and 1d12 at level 16, you can use this feature a number of times = to your wisdom + dexterity modifier
- You have advantage on all wisdom (nature) and wisdom (survival) checks to track humanoid, fey, fiend, and celestial creatures.
- Whenever you make an intelligence (history) check to reveal information about terrain or creatures in the area, you can treat any roll lower than a 5 as a 5, this increases to a 7 at level 8, and a 10 at level 12
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