Transfer Image

Effect: Trait

Action: Standard

Range: Touch

Duration: Instant

Cost: 2-10 points per rank Saving Throw: Fortitude

You can take power points from one of a target’s traits and add them to one of your own. You must touch the target (succeeding at a melee attack roll) and the target makes a Fortitude save. If the save fails, each rank of Transfer removes one power point from the affected trait and transfers it to yours. The trait lowered does not have to be the same as the one increased (so you could, for example, transfer an opponent’s Strength to your Blast power). The traits you can transfer from and to must be chosen when you take this power and cannot change. You do not need to have points already in the acquired trait; in other words it can be a trait or effect you gain only after transferring points into it. You lose transferred points, and the target regains them, at a rate of one per round. The Slow Fade power feat reduces this rate You can only transfer power points up to your power rank. Once you have done so, you cannot transfer any more from a subject until some of the transferred power points fade. To determine your Transfer’s cost, take the cost of a Drain power (see page 82) with the appropriate effect and add it to the cost of a Boost power with the appropriate effect. So if you lower one target trait and raise one of yours, for example, Transfer costs 2 power points per rank.
FLAWS                                               
• Tainted (–1): You acquire the subject’s drawbacks as long as you retain transferred points from the subject.

Transfer Image

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