Bonus Monk Rules Image
  • Rework to Monk: Switch out Strength for Wisdom saving throws.
  • Rework for Ki: Gain Additional ki points equal to your wisdom modifier.
  • Add on for Stunning Strike: Stunning Strike costs 1 extra ki point, cumulative, per attempt on that target in the same round. Additionally if you critically hit a target you do a free stunning strike.
  • Rework for Step of the Wind: You can take the Disengage or Dash action as a bonus action on your turn, without spending a ki point.
    Add on for Step of the Wind: You can spend 1 ki point to take the Disengage and Dash actions as a bonus action on your turn, and your jump distance is doubled for the turn.
  • Add on to Patient Defense: When you are targeted by an attack you can see, you may spend 1 ki point to take the Dodge action using a reaction.
  • Rework for Deflect Missiles: Removing the ki cost from making a range attack with a successfully deflected / caught missile after your reaction. If you block all incoming damage you get to throw the projectile back for no ki cost. Also you can deflect targeted spells, examples: Firebolt and Eldritch Blast.
  • Parry: At the 5th level, a monk can use Deflect Missiles on melee attacks they are targeted by as well.
  • Heightened Metabolism: Starting at the 7th level, If you spend at least 1 minute resting, you can give yourself all the benefits of a Short Rest. Once you use this feature, you can’t use it again until you finish a Long Rest.
Bonus Monk Rules Image

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