As someone trained by Sir Bedivere, you were taught the ins and outs of hand-to-hand combat, as well as how to harness some aspects of magic.
One-Handed Prowess
You gain proficiency in one-handed weapons, as well as lances. You also have advantage on attack rolls with lances when wielding them with one hand.
Loyalty to the Crown
You have advantage on Wisdom saving throws made to resist being charmed or frightened by creatures who threaten King Arthur or his kingdom.
Push On
You can use your action to issue a rallying cry, inspiring your allies to fight on despite their wounds. Each ally within 30 feet of you who can hear you gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). Once you use this feature, you can't use it again until you finish a short or long rest.
Magical Knowledge
When you make an Intelligence (Arcana) check to recall information about magic or magical creatures, you add your proficiency bonus to the check in addition to any other bonuses.
Identify the Arcane
You can cast the Detect Magic spell as a ritual, without using a spell slot. Once you cast the spell in this way, you can't do so again until you finish a short rest.
A Little Extra Help
Once per short rest, you can cast the Mage Armor spell on yourself without expending a spell slot.
Taboo Subject
While Bedivere isn’t discreet about his practice of the dark arts, that doesn’t mean you shouldn’t be. When you use magic around unfamiliar people, you can roll an insight check to see how they’d react to the use of magic. If they’d become hostile, roll a stealth check to see if you can cast the spell without attracting their attention.
Comments