You've ascended past the pinnacle of your mortal coil, becoming a being amongst the level of gods. Thus, you no longer embody Hati, instead...you yourself replaces it and become the One who Hates.
You gain a new transformation option that is considered as your true form and you cannot be forced out of it, even while unconscious:
**The One Who Hates**.
While in this form you can alter your form to become a white wolf (Your Game Statistics do not change) and change your size at any time from Medium upto Gargantuan (Or you can be considered as Gargantuan regardless of physical size). Any equipment that you are wearing or carrying is absorbed or borne by this form (your choice and they return back on you once you revert back).
You keep all of the effects of your Hybrid form with various changes and additions included in the following:
***Undying***: When you transform into this form, your Maximum HP is multiplied by 2.5. Additionally while in this form, your lycan regeneration heals for 5% of your maximum hp and works while even while you're at 0 hit points.
***Moonchaser***: Your __**Unstoppable Might**__'s Teleportation's can now be used once on each of your turns. You gain flight speed equal to double your walk speed as your predecessor's chase emboldens your form and accomodates for chasing the moon, allowing you to take miles and miles of steps in the air and soar the skies with your paws.
***The Second Phase:*** You gain one lifeline that is only triggered once you are at 1/4 your total HP via direct damage. Once the lifeline activates, the world pauses and any creature would witness a momentary scene in their minds of a white wolf howling as it gets enraged, addtionally, you cannot take any further damage until the end of the turn that activates it. Your lifeline can only be used once per day.
**Enrage**: Once your lifeline is deactivated and you go into the state 'enraged'. While enraged, a colossal spectral wolf bursts forth from your body, representing your amassed twilight energy in your time as a mortal, the spectral wolf is harmless however it greatly benefits your hemocraft and body. Your Unarmed Attacks snd Natural Weapon Attacks, gain a 15ft cone Reach, allowig you to target any creature within 3 spaces in front of you. Additionally, your blood begins to boil from the amount of heat you're exerting, you unlock Boiling Curses. This State Lasts for 1 minute or until you choose to stop it using a bonus action.
**Boiling Curses:** Your blood curses become infused with an unstable chaos in your body, ungodly and godly powers clashing with one another, using this power against sacred or ungodly creatures weaken their defenses. Your Blood Curses temporarily bypass Curse Immunity.
**Brand of Devouring**: Your Brand of Castigation evolves, it no longer has a limit on the amount you can have at once, and you know which plane or world the target is in. Those Branded by you are considered to be as the same as your Boon of Hatred's chosen type for the purposes of abilities against a creature of that type. Additionally each time you hit or affect a branded target, you may choose other targets branded by you and cause them to suffers the same damage and effects. When a hostile creature that is marked by you reaches 0 hit points, it dies and you regain 5% of your maxhp, as the brand devours their remaining lifeforce. The brand appears to be shadowy sharp fangs hovering above the target's body and only you and the target can see it.
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**Blood God**: Your Dark Augmentation gets a +1 bonus and now applies to all of your saves as you further change yourself to attempt to defy the gods.
**Unyielding Strength**: Your good natured self causes your amassed power to be more careful around friendlies, and mortals...however your blood begins to boil the moment battle occurs with hostiles, including the more blood you shed, the stronger you become, After determining the rolls for your Extra Weapon Dice, you may multiply the result by 10.
**Legendary Resistance (2/day):** You gain 2 Legendary resistances.
**Legendary Actions:** You can take 3 legendary actions, choosing from the options below and your already available options. Only one legendary action can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of your turn.
**Blood Curse (1 Actions)**: You may use either of the two curses: ___Blood Curse of the Howl, Blood Curse of Binding.___
**Lunge (2 Actions)**: You may move upto half of your flight speed and make two natural weapon attacks at a target.
**Devour (3 Actions):** You dismiss all of your brands that are within 100ft radius of you to focus on one single branded target and make a bite attack against them but you gain 2 extra weapon dice for this attack per brand you dismissed.
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