Your bargain with the Night Maiden has caused new powers to begin to grow within you. Who knows where nurturing this power will lead?
Empty Vessel: You and your equipment no longer make any noise. You have advantage on Stealth checks and Heavy Armour no longer imposes disadvantage. Furthermore any perception check that relies on only hearing immediately fails when attempting to perceive you.
Shadow Meld: When you are stood in a shadow or darkness you can use a bonus action to become Invisible until the start of your next turn. The effect ends if you move, take an action, or take damage and you cannot use this ability if you were invisible at the start of your turn.
- Every time you exit invisibility gained through Shadow Meld roll a D20, if the result is a 1 roll on the Short Term Madness table.
Augment - Weight of the Void: When you attack a target that is under the effect of your Favored Foe feature, or the Hunters Mark, all damage dealt by you becomes Force damage and is considered magical. Additionally if you reduce a target to 0 hitpoints with force damage:
- Their form no longer casts a shadow
- They cannot be resurrected (This does not apply to undead)
Additionally during a long rest you can choose to enter a trance for 4 hours which allows you to commune with the Night Maiden. This works as if casting the Commune spell from the cleric spell list.
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