Prerequisite: Must have a favored terrain.
You excel at hunting prey and surviving in your favorite environments. As long as you are in a natural environment, you're able to draw on the fey magic of the land, summoning your favorite terrain. No prey escapes the Hunting Grounds.
As an action you can create a 60ft domain of your favorite terrain, that lasts for 1 minute or until you complete the Mass Hunt or the Trophy Hunt, or until you are incapacitated or dead. While in this domain the following apply:
- Trophy Hunt - When you call for a Trophy Hunt you can place a Hunter's Mark that does 1d8 damage on one creature. When the target is killed the domain closes.
- Mass Hunt - A mass Hunter's Mark is placed on a number of chosen creatures equal to your WIS + PB. When you call a Mass Hunt, Hunter's Mark does 1d4 damage and your party benefits from the damage as well.
- Hazardous Terrain - When creatures of your choice move while in your terrain roll [roll]1d6[/roll] to see which of your traps they run into.
- Acid Entanglement — Strength Save - Restrained on fail, 2d4 acid damage start of every round. Wisdom Save to escape, 1d4 stacking damage on each fail.
- Cordon of Poison Arrows — Dexterity Save - [roll]4d6[/roll] piercing damage on fail. Constitution Save-Poisoned on fail.
- Spike Growth Shackles — [roll]2d4[/roll] piercing damage every 5 feet moved. Takes an action to remove them.
- Rope Trick Snare — Dexterity Save - Stuck in Rope Trick with [roll]1d4[/roll] dire wolves for 12 seconds.
- Gust of Wind Assualt — Blast 20ft in air on failed Strenght Save, pulled back down for 4D6 Fall Damage, half on Successful Dexterity Save.
- None.
- Your movement speed increases by 10ft.
- You can decide the weather, time of day, and amount of natural light that's inside this domain.
- Creatures that try to leave the domain must make a successful Wisdom save or move toward the center of the domain as they become lost.
Previous Versions
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7/10/2023 8:18:45 PM
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Coming Soon
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7/11/2023 3:31:18 AM
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20
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Coming Soon
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