You can use your action to draw upon the powers of your Patron and create a hexgun in your empty hand. You can choose the form that this spellcasting focus takes each time you create it. It can either be a Sniper or a Revolver (detailed below)
Your hexgun disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss it (no action required), or if you die
Your hexgun acts as a special spellcasting focus, which can only cast cantrips, channelling them as bullets (these still count as spells), If you do so, instead of increasing the damage of the cantrip when you reach certain levels, you can cast the cantrip additional times as part of the same action (except for Eldritch Blast, which is cast as normal). To be cast in this way the cantrip must deal damage and it must make a spell attack or require a saving throw
You can fire a cantrip in this manner 2 times at level 5,1 times at level 11, and 4 times at level 17. If you do, the cantrip can deal its base damage more than once, but its other effects cannot be applied again.
Sniper Form: Your ranged spell attack rolls cast through the hexgun have their range doubled and ignore half-cover, While winding this weapon you know the ray of frost cantrip
Revolver Form: Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged spell attack rolls cast through the hexgun. While wielding this weapon you know the shocking grasp cantrip
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