You have poured weeks, months, maybe even years into studying the workings of fire. You have learned how to bend it to your will, and even recreate certain spells related to it. Wether you learned the ways of fire as a hobby, to entertain others, or perhaps in hopes of defeating a dragon, you have mastered the ability to manipulate fire to your will. For this reason you gain the following benefits:
Fire Resistance:
In you training you've learned how to avoid getting burned by fire. You gain resistance to all magical and non- masochist fire. If you already have resistance, you gain immunity to non-magical fire.
Flame Study:
You gain the Control Flames cantrip at will (CON is you spellcasting ability for these spells), along with 2 "Fire Points". These points are used to do some of the abilities shown below, you regain a number of "Fire Points" equal to 1d4 at the end of a short or long rest. You can have a maximum of 6 points at a time.
Breath Weapon Mimicry:
One of the ways you have learned to manipulate fire is by mimicking a Brass Dragonborn's breath weapon. By using a any amount of flame you can use your action to unleash a less powerful version of a breath weapon. The damage is fire, the size is a 5 by 15 ft line, and the saving throw is DEX; the DC for this saving throw equals 8 + your Constitution modifier. A creature takes 2d6 fire damage on a failed save, and half as much on a successful one. The damage increases to 3d6 at 6th level. You can use this ability once per long rest.
Spells:
(CON is you spellcasting ability for these spells).
You can cast Create Bonfire or Produce Flame for 1 flame point. You can cast Searing Smite for 3 flame points. And you can cast Pyrotechnics for 4 flame points. All of these are cast at their lowest level with no additional cost including material components.
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