Prerequisite: Requires permanent blindness
The Dungeon Master has the option to allow a character who is blind to be a Blind Swordsman.
As a Blind Swordsman, your blindness has given you superior control over your other senses. Becoming a Blind Swordsman is a supernatural gift (see "Supernatural Gifts" in chapter 7 of the Dungeon Master's Guide) that bestows upon you the following traits.
Blindsight. You gain Blindsight (30 feet).
Heightened Senses. You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that rely on taste, touch, hearing, or smell.
Zatoichi Combat. Attack rolls made against you by creatures you can't see are not made with advantage.
Death Proof. You have advantage on Dexterity saving throws.
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