You've learned to put your whole body into the power of your unarmed strikes, giving you more power with your punches but less accuracy. Before you make a melee attack with an unarmed strike, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. Also, when you score a critical hit with an unarmed strike, you can impose one of the following effects:
- You can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.
- The creature hit is knocked prone if they are a size larger than you or smaller.
- The creature hit must pass a Constitution saving throw with the DC of 10 + your proficiency bonus + your Constitution modifier or become stunned until their next turn.
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