When the going gets tough you can opt to turn normal hits into critical hits by gaining two points of exhaustion. Critical hits scored in this way give max damage (for example an attack that does 2d8+5 damage would be 21 damage.) This can result in great roleplaying events where a gruelling combat ends with a heroic play by another character. You can do this 2 times per day, and you regain all uses on a Long Rest. At level 5, this increases to 3 times per day. But be careful, exhaustion can be fatal.
Spells that have a saving throw instead of an attack roll cannot benefit from this ability.
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