
When your health (hit points) drop below half your maximum, your ranged and melee weapon attacks have their critical hit range expanded to 18 through 20, instead of just 20.
To take this feat, you must be at least level 6.

When your health (hit points) drop below half your maximum, your ranged and melee weapon attacks have their critical hit range expanded to 18 through 20, instead of just 20.
To take this feat, you must be at least level 6.
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