Master Of Storms Image
Master of Storms
 
Through constant training, sacrifice and trials to master your own being, you’ve become one with the storm, an aspect of nature itself flowing through you. You gain a number of Storm Charges equal to half your Sorcerer Level + Charisma Modifier, which can be used to fuel the following features. Whenever you would take lightning or thunder damage, you regain a charge.
 
Elemental Overcharge: When you cast a spell which would deal lightning or thunder damage, you may expend an amount of charges equal to the level of the spell, to instead deal maximum damage.
 
Nature's Calling: Upon casting one of your Sorcerer spells, rather than channelling the Weave, you may call upon nature itself by expending four charges, utilising it’s destructive force. The spell does not count as magical, rather a natural force of nature, and cannot be dispelled or countered for its duration.
 
Destruction: Your storm is unbridled, capable of destroying even the most sturdy of things. Upon casting a spell which deals lightning or thunder damage, you may expend an amount of charges equal to half of the spells level, treating immunity to Thunder and Lightning damage as resistance for that casting.
 
Absolute Zero: Upon casting a spell which deals Cold damage or Sleet Storm, you may expend an amount of charges equal to the spells level, calling upon the freezing temperatures of the ocean. Each target effected by the spell must succeed on a Constitution Saving Throw equal to your Spell Save DC, or become petrified in ice. A creature petrified in this way can only be freed by taking a collective of fifty fire damage.
 
Gale Force Winds: Upon casting a spell which summons a Cloud (Storm Cloud), manipulates the wind, or materialises a gust of force (Gust), you may expend eight Storm Charges to surround yourself in an aura of violent winds for one minute. This aura extends out to sixty feet, inflicting disadvantage on all ranged attacks made against you. Additionally, at the beginning of each of their turns, creatures of your choice within the aura must succeed on a Strength Saving Throw against your Spell Save DC, being forcefully shunted to the nearest space outside of the aura on a failure.

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7/18/2023 9:21:06 PM
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7/18/2023 9:23:46 PM
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Master Of Storms Image

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