Through your connection with otherworldly forces or your mastery of arcane arts, you gain the ability to summon and control creatures to aid you in battle.
Prerequisites: Spellcasting or Pact Magic class feature
Choose a creature type from the list below; this becomes your summoner's focus and grants you benefits with it:
- Beasts: You gain advantage on Wisdom (Perception) and Wisdom (Survival) checks.
- Fiends: You gain advantage on Charisma (Deception) and Charisma (Persuasion) checks and have resistance to fire damage.
- Celestials: You gain resistance to radiant and necrotic damage.
- Elementals: You gain immunity to a damage type associated with your chosen elemental (fire for fire elementals, cold for water elementals, etc.).
- Aberrations: You gain advantage on Wisdom (Insight) checks and have telepathy out to a range of 30 feet.
- Fey: You can cast disguise self at will, without expending a spell slot.
- Monstrosities: You gain advantage on Charisma (Intimidation) checks.
- Plants: You can cast speak with plants at will, without expending a spell slot, and have resistance to poison damage.
- Giants: You can speak, read, and write Giant, and you have advantage on Charisma (Intimidation) checks.
- Constructs: You can cast tongues at will, without expending a spell slot, and you are immune to the poisoned condition.
Summoning Mastery:
You gain proficiency in the Arcana skill if you don't already have it.
Summoner's Resilience:
You gain advantage on saving throws against being charmed or frightened by creatures of your summoner's focus.
Conjure Minion (1/Short Rest):
As an action, you can expend a spell slot to conjure a minion of your summoner's focus. The creature's challenge rating can be no higher than 1/4 of your character level (rounded down, minimum of 1). The minion appears in an unoccupied space within 30 feet of you and acts on its initiative count. You have telepathic control over the minion, and it follows your verbal commands to the best of its ability on its turn. The minion remains for 1 hour or until reduced to 0 hit points.
Improved Summons (Requires 8th Level):
Your summoned minion's challenge rating can now be no higher than 1/4 of your character level + 1 (rounded down, minimum of 1).
Greater Conjuration (Requires 14th Level):
Your summoned minion's challenge rating can now be no higher than 1/4 of your character level + 2 (rounded down, minimum of 1), and its duration is extended to 4 hours.
Mastery of Summoning (Requires 18th Level):
Your summoned minion's challenge rating can now be no higher than 1/3 of your character level (rounded down, minimum of 1), and you can conjure two minions at once, expending one spell slot for each. Additionally, the minion's duration is extended to 8 hours.
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