By being a born conqueror, you begin to awaken the power to rule over the spirits of others. You gain the following benefits:
You gain proficiency in Persuasion and Intimidation skills. If you’re already proficient in either skill, your proficiency bonus is doubled for any check you make with that skill.
Conqueror's Dominating Spirit: You gain the ability to dominate those around you with your willpower as an action. When you take this action, each creature of your choice within 30 feet of you that can see you must succeed on a Charisma saving throw against a DC of 8 + your Proficiency Bonus + your Charisma modifier, or be frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature this way a number of times equal to your Charisma modifier + 1. You regain all uses once you finish a Long Rest.
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