Your Druid spells that deal elemental damage (thunder, lightning, acid, cold, fire, poison) deal 4 more dice of damage. When you cast a summon spell choose to summon 2 more additional summoned creatures (calculated before up casting) or increase the CR by 1/2 the level of the spell (4th level adds 2 CR). You may use wild shape as a bonus action. If you can already use it as a bonus action you may use your wild shape once on your turn as a free action. Once per day you can use your Wildshape feature to turn into a plant, beast, elemental, or monstrosity equal to 1/2 your Druid level. If you are a Moon Druid this is equal to your level. (This includes the 4 named princes of elemental but no other named creatures). While wild shaped in another form, you can add your wisdom modifier to attack and damage rolls.
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