Effect: Movement
Action: Move
Range: Personal
Duration: Sustained
Cost: 1 point per rank
You can move faster than normal. You have a ground speed of 10 MPH at rank 1. Each additional rank moves your speed one step up the Time and Value Progression Table. For every level in Speed you gain a +1 to initiative and for every five levels you gain an extra attack.
rank 1-88 fpr
rank 2-176 fpr
rank 3-440 fpr
rank 4-880 fpr
rank 5-2,200 fpr
rank 6-4,400 fpr
rank 7-8,800 fpr
rank 8-22,000 fpr
rank 9-44,000 fpr
rank 10-88,000 fpr
rank 11-220,000 fpr
rank 12-440,000 fpr
rank 13-880,000 fpr
rank 14-2,200,000 fpr
rank 15-4,400,000 fpr
rank 16-8,800,000 fpr
rank 17-22,000,000 fpr
rank 18-44,000,000 fpr
At rank 19, you can reach anywhere on the planet in a single move action.
Rank 20- 220,000,000 fpr
FPR= feet per round
Power Feats - cost 1 point per feat
Wall Run: You can run up and down walls and other vertical surfaces with a climb check
Water Run: You can run Liquid surfaces as long as you keep moving if you run across acid or lava you take damage equal to 2d8 for every 10 feet moved that round across said liquids.
Alternate Abilities Available to Power: Air Control, Burrowing, Spinning Strike, Stun, and Suffocate - cost 1 point per additional ability
Incorporeal: If you have Speed level ten or higher; you can acquire the ability to "phase" thru objects
Quick thinking: Think faster than the average creature for every two ranks in Speed you can complete task (refer to chart above up to rank ten times) faster than normal (ex. reading books, building things, and trying combinations giving a automatic 20 on associated checks - cost 10 power points
Share Speed: You can choose one other to share your Speed allowing them to move at the power rank below yours until you wish to withdraw it max duration is 1/2 a day - cost 10 power points.
footnote: The speed of light is 163,928,509 fpr. The speed of sound is 187.5 fpr.
Comments