As an action you call forth your ancestors to protect you. They flit around you to a distance of 15 feet for one minute or until incapacitated.
When you use this feature you can designate any number of creatures you can see to be unaffected by it. The area around you is considered difficult terrain, and when the creature ends it’s turn in the area, it must make a Dexterity saving throw. On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
Previous Versions
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7/10/2023 8:31:09 PM
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10
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0
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1.0
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Coming Soon
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7/10/2023 8:39:23 PM
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10
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0
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Coming Soon
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7/22/2023 7:34:15 PM
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7
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0
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Coming Soon
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7/22/2023 7:40:49 PM
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8
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0
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Coming Soon
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