Using guns and working with them have brought you the experience needed to enhance your skills in tinkering
Once per long rest you can attempt to combine a scroll and a bullet to make a spell attach itself to it. It takes 10 minutes of uninterrupted working and you will need a tinkerers tool and a bullet. You must roll an arcana check or slight of hand. The DC is 10+ The spell Level. For example a level 3 spell the dc would be 13.
Upon a failed attempt the scroll is expended but no effect. Upon a successful attempt the spell will be attached to that bullet as a one time use. You cannot put a concentration spell on a bullet.
When shooting the bullet it casts from the spot the bullet had impacted and the impact wound or crater is treated as the "Casting spot". The spell than does its effect. The bullet spell can be counter spelled and dispel magic as well but only after the bullet has fired unleashing the spell.
The bullet and spell will count as different rolls. If the spell is a "To Hit" spell then you will roll separately for that spell but with advantage if the bullet hit the creature. If you misfire a spell bullet. Roll a d20 1-9 the spell will fizzle 10-19 the spell will be casted on yourself. On a 20 the spell shoots out of the barrel of the gun and works as intended.
Alternatively you can fire the bullet on one creature and make the spell affect another if the spells range and situation allows it.
You can make one spell bullet per long rest, It does not count for spell slots, only scrolls.
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