When a 1 is rolled the player loses all their movement for three turns but also gains a +3 to their ac.
Players can attempt to escape by rolling a strength saving throw with a dc of 15, when broken, the ac bonus is also lost.
-Curse realization- when a player willingly triggers the feat they gain the ability to trade 10 ft of movement for +1 to their ac, until they have no movement left.
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