Your time in the Guard has taught you how to fight effectively with a musket.
- As an interaction you may choose to affix a bayonet to your Musket. Doing so halves the effective and maximum range of the musket, but allows you to make attacks within 5ft without disadvantage using the bayonet.
- Attacking an enemy with the bayonet has the same stats as using a Rapier (1d8 Pierce, 5ft reach) but gains no bonuses. If you hit an enemy with the bayonet you can use a bonus action to make an attack roll with with the Musket, which is a guaranteed hit so long as the weapon does not misfire on the attack roll.
- While kneeling or prone, you no longer suffer disadvantage on targets beyond the normal effective range of a Musket.
Comments