Uvelsahah has taught you the magic behind her dragon fire.
- Increase your Intelligence or Charisma score by 1, to a maximum of 20.
- When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
- Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
“Unlike Al-Basir who’s very essence is a blaze, or Naja who sees fire as a material to work with, my flames come from the echoes of the First World — given to me by the Progenitors, they are older than Fernia themselves.
The fire you wield right now is a poor shadow of the Original Spark. Even your creator wasn’t able to see past the Mystery of Fire until he took my eye.
Listen to the song the Progenitors sang when they birthed the world and feel how its melody reverberates across the strings of the Weave. See the fire as one part of the First World, essence and matter and truth.”
— Uvelsahah, Blinding Sun Warrior from Argonssen
Previous Versions
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7/23/2023 8:42:56 PM
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Coming Soon
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