Your mastery of time manipulation has reached an unprecedented level, allowing you to harness temporal energies to freeze an enemy in their tracks. With a focused exertion of your time powers, you can impose a momentary stasis on a single foe, rendering them temporarily immobile and unable to act.
Benefit:
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As an action on your turn, you can target a creature that you can see within 30 feet of you. The targeted creature must make a Constitution saving throw (DC 10 + proficiency bonus) On a failed save, the creature becomes trapped in a state of temporal stasis for 1 minute. During this time, the target is paralyzed and incapacitated, essentially frozen in time.
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The affected creature can repeat the saving throw at the end of each of its turns, ending the stasis effect on a success.
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Once you use this feat, you can't use it again until you finish a long rest.
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Additionally, after using Temporal Stasis to freeze an enemy, your connection to the temporal flow enhances, allowing you to use your next reaction to stop a projectile mid-flight within 30ft of you.
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