Prerequisite: Requires a Charisma score of 15 or higher
You have been getting into dodgy situations your entire life, and it is your charming way with words that keeps you alive. You gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Charisma (persuasion) skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You have advantage on Charisma saving throws.
- Once per short rest, you can reroll the dice if you roll a natural 1 on any charisma check during combat.
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