Anti-magic table-
1-5: Nullify: As a reaction, the user can nullify any magic spell targeted at them.
6-10: Magic Resistance: For 1d4 rounds, the user gains resistance to all damage from spells.
11-15: Anti-Magic Slash: As a reaction, the user can release a slash of anti-magic, cutting through any spell.
16-20: Anti-Magic Burst: The user can emit a burst of anti-magic energy, dispelling magic in a small radius. Lasts 1d6 rounds.
21-25: Magic Absorption: As a reaction, the user can absorb a small amount of magic from a spell or magical creature.
26-30: Anti-Magic Shield: For 1d6 rounds, the user can form a shield of anti-magic, protecting them from magical attacks.
31-35: Anti-Magic Zone: The user can create a zone where magic is nullified. Lasts 1d4 rounds.
36-40: Anti-Magic Pulse: As a reaction, the user can emit a pulse of anti-magic, disrupting spells and magical effects in their vicinity.
41-45: Magic Deflection: As a reaction, the user can deflect magic spells back at their caster.
46-50: Anti-Magic Armor: For 1d6 rounds, the user can form armor of anti-magic, increasing their defense against magical attacks.
51-55: Anti-Magic Beam: As a reaction, the user can fire a beam of anti-magic, piercing through any magic in its path.
56-60: Magic Evasion: For 1d4 rounds, the user gains a temporary boost in agility, allowing them to evade magic attacks.
61-65: Anti-Magic Wave: The user can release a wave of anti-magic, dispelling magic in a larger radius. Lasts 1d6 rounds.
66-70: Magic Drain: As a reaction, the user can drain magic from a magical creature or object.
71-75: Anti-Magic Aura: For 1d4 rounds, the user can emit an aura of anti-magic, weakening the magic of those around them.
76-80: Magic Reflection: As a reaction, the user can reflect magic spells back at their caster, but with increased power.
81-85: Anti-Magic Sphere: The user can create a sphere of anti-magic, protecting them from all directions. Lasts 1d6 rounds.
86-90: Magic Disruption: As a reaction, the user can disrupt the flow of magic in a spell or magical creature, causing it to fail.
91-95: Anti-Magic Vortex: The user can create a vortex of anti-magic, pulling in and nullifying magic. Lasts 1d4 rounds.
96-100: Anti-Magic Storm: The user can create a storm of anti-magic, a tempest that dispels all magic in its path. Lasts 1d8 rounds.
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