Prerequisite: Proficiency in Acrobatics
- Once per long rest, you gain the ability to use your action and teleport yourself 100 feet in the air, and then catapult yourself to any point you can see. When landing using this feat, you half the fall damage you take, and all creatures within a 10 foot radius must make a dexterity save (acrobatics) save against your acrobatics check, and take the full damage on a fail and half on a successful save.
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