After many years of using your blood as your extension, your weapon, now it was put to it’s extreme test. Even when first meeting the mysteriousVashra you felt an uncanny comfort, a form of trust you haven’t felt towards anyone else. It is clear that she sensed it too, and as she sliced through your veins using the Palambah you could feel your life leaving you swiftly. At first you struggled as your heart beat sprang into rhythms you only saw when the fire was close to consuming you. And as the heart itself weakened and the rhythm slowed you realized that resisting it was futile. The poison was trying to take you and you have allowed it to fester in your vessels, only the vessels you control. And so you held it, held it in your body as you held onto dear life, for your mission is yet to be completed. It took some time but your heartbeat restored as Vashras intrusive bug was feasting on the poison you almost submitted to. But as you tuned into your heartbeat you could feel Vashras too, as an echo resonating with your heart as if they were communicating. It was then you started realizing what being a blood mender is actually about. What it means to be a survivor, to play with your life as if it was another means to an end.
- Durable body, your many difficulties made you more resilient, gain 2 additional points to constitution
- Fresh wound Blood from your blood vial can now heal you for the amount instead of temporary HP. Additionally add full amount of self inflicted damage to your blood vial.
- Heart Seeker, if you tune in and focus you can sense heartbeats in a 30 ft radius around you. During combat this costs and action and while maintaining concentration on it you can communicate and move but not attack without breaking concentration
- Blood Path While sustaining poison damage through your blood vessels (coated daggers, arrows, poison darts, snakes ETC) you may choose to eject the poison out of your blood or sustain it. While Sustaining the poison you can eject it at any point unless the damage was reduced to 0.
Sustain you keep the poison in your blood, at any point you may choose to reduce its damage or to keep holding onto it. Reducing it’s damage will cost you half the HP that it would otherwise reduce while adding that HP to the blood vial and making the poison no longer effective. You may only sustain one poison at a time. Eject if you decide to eject the sustained poison as your action you will take 2d6 unretractable damage, and add half of that to your blood vial. You may choose to add that poison to a separate glass or to any other device that may hold it.