Once activated, the player is in a blind rage for the duration of 1 minute (10 rounds of combat). While in a blind rage, the player cannot tell friend from foe and attacks the closest creature in range. Double hit point maximum with full health. 3 attacks per action. Improved stats. Reroll 1 on damage dice. Legendary actions 3 per round. Along with this feature comes Berserker points, allowing the user to spend a point to perform a special action. Rage ends after the duration or once incapacitated.
Berserker Actions (8 actions) Recharge 2 on a 19 or 20 rolled at the beginning of each turn
1 point - Blind Evasion : Choose to evade one attack as a reaction
1 point - Blind Strength : Choose to do max damage one attack that has already landed
2 points - Blood Fuel : Upon taking damage, choose to halve the damage and set as temporary hit points (max equal to halve player hit point max) while still taking full damage from previous hit
3 points - Action Surge : Gain an additional action at cost of bonus action
Legendary Actions (3 Action)
Close the distance - use up to full movement to approach a target
(2 actions) Berserkers power - an explosion of anger, you shove anyone within 5 feet back. Strength save DC 18 success push back 5 feet, failure push back 15 feet and take 2d6 bludgeoning and knocked prone
(2 actions) Throwing midgets - grapple someone within 5 feet with advantage and throw them 1d4 + 1 spaces in any direction and takes 3d6 bludgeoning, knocked prone
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