Champion Of Hermaeus Mora Image
Prerequisite: Must Be A Warlock, Druid, or Wizard
 

Warning: You May Only Take This Feat If Playing As A Wizard, Warlock, or Druid And The DM Decides If It’s Allowed Due To It Being A Bit Stronger Than Most Feats, You Have Made A Deal With The Following To Gain Ungodly Amounts of Knowledge

Hermaeus Mora, Daedric Prince of Knowledge, Gain A +5 To Intelligence The Custom Spell Knowledge Bolt As A 1st 
Level Spell, It Will Deal 1d8 Damage And Cause The Target To Roll An Intelligence Saving Throw If They Fail Said Saving Throw It Will Cause Them To Lose 2 From Their Intelligence For The Remainder of The Battle And Will Be Dismissed Upon A Battle Ending It May Be Upcasted Up To 3rd Level If You Instead Decide To Upcast It To A Level Higher Than 3rd It Will Become The Spell, Ray of Knowledge And The Mind, Upon Casting It Will Allow You To Decide Whether To Decrease Or Increase The Targets Intelligence Score By 3 And Cause 3d4 Damage Or Healing This Will Wear Off The Next Time It Reaches Night If Casted At Night It Will Create A Beam of Green Fire That Deals 2d12 Damage, If Upcasted To 9th Level It Will Become Hermaeus Mora’s Grasp of Ancient Knowledge The Creature Must Make A Dexterity Saving Throw If They Fail They Are Grappled You Then Send Ancient Knowledge Into Their Mind, They Then Must Make An Intelligence Saving Throw, If Failed They Take 2d20 Damage And Their Mind Is Permanently Reverted To An Almost Childlike State You May Only Cast This Once Per In Game Week Regardless of Spell Slots These Spells Are Additions And Will Not Interrupt Spells Gained.

Champion Of Hermaeus Mora Image