Helpless Creatures
The defenceless and downtrodden are met with a modicum, of sympathy by most. However, to the bestial side of a Lycanthrope, these creatures represent prey. This Transformation refers to helpless creatures in multiple instances. For game purposes a helpless creature is a humanoid that is unconscious, restrained, blinded, paralized or frightened. Additionally, creatures that are so vulnerable in their current situation, they are completely defenceless are also considered helpless. For example, a disarmed and defeated enemy, pleading for mercy. In these instances the GM decides if the creature is considered helpless or not.
Transformation Stage 1 The Newblood
Starting at stage 1, you gain all the following transformation boons and this level’s transformation flaw. All of your abilities that dont state that they only apply to your hybrid form apply to you in any form.
Transformation Boon: Hybrid Transformation
As an action, you may transform into a monstrous hybrid: half-beast, half-humanoid. Depending on how you were given the curse of lycanthropy, you will either take the appearance of a bear or a wolf (up to GM’s discretion).
While in your hybrid form, the following rules apply:
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Your stats remain the same as your humanoid stats.
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Any armour you are wearing merges into your Hybrid Form or immediately drops to the ground. The GM may decide if they feel the armour is too large to merge.
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Your walking movement speed is increased to 40ft
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You can see normally in non-magical darkness to a distance of 120 feet.
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While not wearing any armour or using a shield, your AC equals 10+ your Constitution modifier + your Strength modifier.
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While transformed you can use weapons and equipment as normal, unless specified elsewhere.
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You have resistance to bludgeoning, piercing, and slashing damage from non-magical sources.
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You may make a natural weapon claw attack dealing 2d6 + your strength modifier slashing damage on a hit.
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You may make a natural weapon bite attack dealing 1d8 + your strength modifier piercing damage on a hit. If the attack hits, and the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be afflicted with the same type of lycanthropy. If you make a bite attack, you cannot make another until the beginning of your next turn.
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If you made the attack action, as a bonus action you may make an unarmed claw attack or bite attack, provided you have not already used your bonus action.
Caveats to your for your hybrid form are:
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You do not gain any benefits from your class or race while in hybrid form. (You still keep any Ability score increases but do not gain access to feats you have chosen).
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You cannot rest while in your hybrid form.
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You can't cast or concentrate on spells.
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Your ability to speak is reduced to short, basic, guttural responses. You are unable to say any words.
Transformation Boon: Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Transformation Boon: Pack Tactics
You have advantage on an attack roll against a creature if at least one of the your allies is within 5 feet of the creature and the ally isn't incapacitated.
Transformation Boon: Likeliness
Regardless of whether or not you choose to acknowledge your kin, you and them share a likeliness that you cannot ignore. Whenever you are in the presence of another lycanthrope, you are capable of recognising the signs that reveal them as such. This also means they can identify you as one of them as well.
Transformation Flaw: Lust for the Hunt
The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within.
If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC (14 + Proficiency Bonus) Wisdom saving throw. You have disadvantage on this saving throw if you are exposed to the light of the full moon.
If you fail this saving throw, you are subjected to the following until you succeed:
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You must move toward the closest non- player creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
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If there is a non-player creature within 5 feet of you and you have not used your action, you must make a melee attack against it, prioritising helpless creatures.
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If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature.
Transformation Flaw: Silver Vulnerability
While in your hybrid form, you are vulnerable to silvered weapons.
Transformation Flaw: True Carnivore
Your body refuses to let you eat anything other than raw meat. After attempting todo so, you have 1 hour before your body will force you to throw up any and all food. You gain no nutritional benefits from eating anything other than raw meat.
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