You have spent time fighting for others it becomes an extension of your natural fighting senses. You have the following benefits:
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While you are wielding a glaive, halberd, pike, quarterstaff, or spear, you can use a action to claim a domain of 1d20 + PROFICIENCY arena no less than the weapons reach (Round to the nearest 5). Performing this action consumes all your movement speed creating a arena and you gain a stance when wielding a polearm, with which you are proficient, with two hands. Use a bonus action to dash, switch stance or instantly deactivate this ability (moving out of the arena or when combat ends cancels the ability).
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Fancy feet:
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MOVE! - Using your base dash speed that exceeds the radius of the ring, you can dash to exit the arena as a reaction at max speed.
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You still provoke opportunity attack when dashing.
GRAND CHARGE - when you collide with an enemy at max speed, pushes them back by 5ft and roll a 1d4 * the remaining ft as force damage / 5 to the target and the caster throwing them to the ground. Damage is doubled if inflicted by physical injuries.
- a str save is made for units that are one body type bigger than you to ignore the falling down.
- a dex save is made for units that are one body type smaller than you to 1/2 the dmg.
- Cast once per attack interaction. -
You still provoke opportunity attack when dashing.
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Attack Stance:
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Shining Bravado - When making an attack within the arena, allies add damage equal to your STRENGTH + CHARISMA modifiers per hit.
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EGOIST! - With a blood curdling roar, when critical hit is made apply fear all enemies in the arena for 1 min. [Does not stack]
- when non critical hit kills the target, the next attack roll is made at an advantage.
- when a non critical hit hits a target for 2> times the AC of the target, the next attack is a critical - When attacking at disadvantage these does not apply.
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Defense Stance:
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Quick Thinking - While standing in the arena, allies take reduce incoming damage equal to your DEXTERITY + INTELLIGENCE modifiers per hit.
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Cowards witt (reaction) - Thinking sharply in the heat of the moment teammates in the arena can, throw valuable material to the floor based on the intelligence of the enemy attacking an ally except for the target teammate. Intelligence < 5, Roll a 1d4 (Silver), < 12, Roll a 1d6(Silver) or <20, Roll a 1d8(Silver) , throwing die roll,1/2 the value of in coins to the floor scattering and making loud chiming noises. This effect reducing the enemies in the arena hit chance by 1 for one turn. This effect can stack for every ally in the arena expending the same cost rolled by the first teammate.
Cowards witt can only effect's a target once before the target needs a long rest to reset its vulnerability to the skill.
coins expended cannot be recovers as you smashed them all as a team aggressively. -
If the enemy attacks are made at advantage these do not apply.
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Support Stance:
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Wise Choice - Ally's movement speed increases equal to your WISDOM + CONSTITUTION modifiers.
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Rage - If an attack roll is made and misses, add 1/2 the damage roll of the previous missed attack to the next confirmed hit stacking 2 time max.
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Carrier over to the next turn.
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/27/2023 9:07:21 PM
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16
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5
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1
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Coming Soon
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8/6/2023 8:20:05 PM
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16
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0
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Coming Soon
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8/6/2023 8:23:24 PM
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17
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0
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Coming Soon
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8/6/2023 8:26:28 PM
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19
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1
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Coming Soon
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8/6/2023 8:57:25 PM
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17
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0
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Coming Soon
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8/8/2023 2:31:10 AM
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20
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0
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Coming Soon
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