You have spent hour after hour, learning every trick you can behind your weapons, and you know how to use them better than most.
-With a melee weapon with the Light tag, you can take -5 penalty to your first attack action attack rolls, and in return you can make 2 attacks for your first attack action in a turn.
-With a melee weapon with the Heavy tag, you can take a -5 penalty to each attack roll, and in return you can roll and add the weapon's damage dice twice.
-With a melee weapon with neither the Light nor the Heavy tag, you can take a -5 penalty to each attack roll to add your damage modifier from Strength or Dexterity twice.
-With a ranged weapon, you can choose to use your Wisdom modifier instead of your Dexterity modifier for your attack and damage rolls.
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