The Blood Of Sloth Image
Prerequisite: Must have the Children of the Sins feature
 

The blood of sloth runs through your veins. You lack the drive to do things independently and never wish to take action of your own volition. But when lazying about you are at your strongest. You can take action not to do anything and gain the following benefits for 10 minutes.

  • You gain immunity to bludgeoning, periecing, and slashing damage from non-magical attacks.
  • You gain resistance to fire, lightning, cold, Thunder, poison, radiant, and necrotic damage.
  • When you get attacked by any attack you can absorb half the damage and store it for later use (You can only absord damage that doesn't hurt you). You can only store a maximum of 75 damage if you exceed this damage threshold it explodes out of you in a 50 ft. radius. Each creature in the range must make a Dexterity saving throw against your spell DC save, on successful you they take half damage. You can add this store-up damage to any to-hit attack.

There are a few rules:

  1. You must spend your first action not doing any action.
  2. Once it is active you cannot move more the half your movement.
  3. You cannot attack anyone, and if you deal damage to anyone the effects end.

You can only use this a number of times equal to your proficiency bonus.

The Blood Of Sloth Image

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