Lycanthropy Image
Prerequisite: Bitten by a creature with lycanthropy and failing the DC 12 con save.
 

Increase your strength, constitution or dexterity by 2, to a maximum of 20

 You have been infected with lycanthopy, you gain the ability to shapeshift into a were-beast, the form of which resembles the type of lycanthrope that infected you.

you are granted the following traits:

Shapeshifter. you can shift into your hybrid or beast forms a number of times equal to your proficiency bonus as a bonus action, this transformation lasts 1 hours, you can revert to your true form at any time as a bonus action. when you transform you gain temporary hit points for the duration equal to 1d8+ your constitution modifier.

The number of temporary hit points increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Hybrid Form

-Your hands grow claws and your mouth transforms into a bestial muzzle, which you can use as weapons. your claws deal 1 D6 slashing on a hit, your bite deals 1D8 piercing damage on a hit. If the target of your bite is a humanoid, that isn't a construct or undead, it must succeed a Constitution saving throw (DC 8+ your constitution modifier) or be cursed with lycanthropy. , the effect of which manifest after a long rest.

-You gain a climbing speed equal to your walking speed

-You gain advantage on all strength (athletics) check, and your jump distance is tripled

Beast Form. polymorph into a beast related to your lycanthropy(use wildshape rules, but you take damage to your hit points)

You also gain the following in your base form as well:

Keen Hearing and Smell. you gain advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision. you gain darkvision, if you don't already have it. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Resistant hide. you gain resistance to non-magical weapons that aren't silvered, and while you're not wearing armor you gain unarmored defense using your constitution. you can use a shield and still gain these benefits.

Curse

Under the light of a full moon, when your hit points drop below 1/4 your total, and curtain moments at the GM discretion (e.g. times of strife and stress), you must make a wisdom saving throw DC 25. When you fail this saving throw you shift in to your hybrid form, the bestial nature of lycanthopy taking over, you must act feral and evil, or your GM may choose to take control of your character, until you regain your senses when the full moon goes down, you get knocked unconscious, or 1 D8 hours pass.

Curing this curse may take a bit more than normal if not taken care of by your first full moon.

 

Lycanthropy Image

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